![]() I am aware that I could use unity and "build for OSX" or in the case of XCode apps just screen record the simulator but I would prefer a single, foolproof solution for all of my apps. Alternatively, is there some other easy solution, for example using the Elgato software or some other software or framework? I also tried Reflector but my wifi is not fast enough to support good frame rates with it. Am I doing something incorrectly? I found no tutorials on Touchpose online and am confused. On iPhone 13 Pro and iPhone 13 Pro Max, you can tap 1x before recording to zoom in. Cinematic mode is available on iPhone 13 models. When I left it as QAppDelegate, added QAppDelegate to the project and imported it into the main.m the error messages went away but the build still failed. You can also manually adjust the point of focus while you record, or change it later in the Photos app. I added import "QTouchposeApplication" but got an error message suggesting I change QAppDelegate to AppDelegate. ![]() ![]() I plan to use the Elgato Game Capture HD to capture my demo videos but I am not sure how to show the "taps." I found Touchpose, but when I changed the main.m as suggested by the instructions on the GitHub page I got error messages saying that QAppDelegate and QTouchposeApplication were undefined. I am making demo videos of my iOS apps, some of which I made with XCode and others of which I made in Unit圓D. ![]()
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January 2023
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